// Cascading Popup Menus v5.2 - Single Frame Menu example script.// 'horizontal Bar' style: menu items that use this ItemStyle are 40px wide, have 10px gaps// between them, no popout indicator (the ">" in some menus) or popout indicator position,// 0px padding of the text within items, #336699 background colour, a hover colour of #6699CC,// 'highText' is the stylesheet class used for the menu text both normally and when highlighted,// no border styles, 'null' means fully opaque items (set them to numbers between 0 and 100 to// enable semitranslucency), and the 'hand'/'default' cursors are used for linked/submenu items.var hBar = new ItemStyle(40, 18, '', 0, 2, '', '', 'highText', 'lowText', '', '', null, null, 'hand', 'default');// The 'sub Menu' items: these have popout indicators of "Greater Than" signs ">" 15px from their// right edge, and CSS borders. Text class also changes on mouseover.var subM = new ItemStyle(22, 0, '&gt;', -15, 3, '#A5B1BF', '#A5B1BF', 'highText', 'lowText', '', '', null, null, 'hand', 'default');// 'subBlank' is similar, but has an 'off' border the same colour as its background so it// appears borderless when dim, and 1px spacing between items to show the hover border.var subBlank = new ItemStyle(22, 1, '&gt;', -15, 3, '#006699', '#404070', 'lowText', 'highText', 'itemBorderBlank', 'itemBorder', null, null, 'hand', 'default');// The purplish 'button' style also has 1px spacing to show up the fancy border, and it has// different colours/text and less padding. They also have translucency set -- these items// are 80% opaque when dim and 95% when highlighted. It uses the 'crosshair' cursor for items.var button = new ItemStyle(22, 10, '&gt;', -15, 0, '10#006699', '10#000000', 'buttonText', 'buttonHover', 'buttonBorder', 'buttonBorderOver', 80, 95, 'crosshair', 'default');// Create a PopupMenu() object, and pass its own name so it can reference itself later on.// We also use a 'with' block to work with its properties and functions below.var pMenu = new PopupMenu('pMenu');with (pMenu){// Here's what the values in the next startMenu() command mean, in order://  'root': the name of this menu.//   false: orientated as a horizontal menu (true creates a vertical menu).//      10: the 'left' offset of this menu in pixels.//       0: the 'top' offset of this menu in pixels.//      17: the height of this menu (for vertical menus, this becomes the menu width).//    hBar: the ItemStyle used to give this menu colours and layout/formatting.//      '': this menu does not display within a frame (see the Frameset Example Script to do that).//   false: this menu shows submenus on mouseover. 'true' means show on click.//// Most of the items are 'sm:' items popping out submenus, except the last 'js:' JavaScript command// to pop open a new window. I've also given each item a length in pixels, overriding the ItemStyle.startMenu('root', false, 15, 33, 32, hBar, '', false);addItem('Architectural<br>Umbrellas', 'umbrellas.html', 'parent', null, 80);addItem('Modular PVC<br>Systems', 'modular.html', 'parent', null, 80);addItem('Pitch Roof<br>Structures', 'mPitchroof', 'sm:', null, 65);addItem('Car Park<br>Structures', 'mCarpark', 'sm:', null, 65);addItem('Custom PVC<br>Structures', 'custom.html', 'parent', null, 80);addItem('Custom<br>Mesh', 'commercial_sails.html', 'parent', null, 50);addItem('Celmec<br>Heating & Lighting', 'celmec.html', 'parent', null, 105);addItem('Photo<br>Gallery', 'gallery.html', 'parent', null, 51);// This is a vertical menu positioned 0px across and 22px down from its trigger, and is 80px wide.// The URLs are set to # here, be sure to replace them with your path/file names or JS functions!// Also note how the types are '', indicating these links open in the current frame/window.// The last item here changes its text on mouseover (^ separates the two strings), links to my site,// and has a custom ItemStyle and length specified so it's longer than the rest.// Here's some more example menus items that address common problems. Try these if you want://// Navigate the whole current window to a page named 'file.html'://  addItem('Open File', 'file.html', '');// Open a page in a frame named "content"://  addItem('Home', '/home/index.html', 'top.content');// Run a JavaScript command to pop open a new window when clicked://  addItem('Catalog', 'window.open("/catalog.html")', 'js:');// Use a custom ItemStyle you've created://  addItem('Text', 'file.html', '', button);// Make an item 200px long, overriding the default item size://  addItem('This contains lots and lots of text', 'file.html', '', null, 200);// How to open a submenu and also load a file when clicked://  with (addItem('Text', 'file.html', '')) sm = 'menuNameHere';// Popout a submenu named 'mHelp', and give it a JavaScript click action://  with(addItem('Help', 'mHelp', 'sm:')) onclick='window.location.href="file.html"';startMenu('mPitchroof', true, 7, 36, 91, subM, '', false);addItem('Shade Mesh','pitchroof.html', 'parent');addItem('Waterproof PVC', 'window.open("http://www.taiyomc.com/index.php?name=Streetscape&cat_id=37&streetscape_type=msys&mod_type=1&file=fe_market_solution")', 'js:');startMenu('mCarpark', true, 7, 36, 110, subM, '', false);addItem('Shopping Centres', 'shopping_centres.html', 'parent');addItem('Apartments, Offices<br>& Residential', 'other.html', 'parent', null, 37);startMenu('mSails', true, 7, 36, 95, subM, '', false);addItem('Commercial Sails', 'commercial_sails.html', 'parent');addItem('Residential Sails', 'residential_sails.html', 'parent');}// ******************** MENU EFFECTS ********************//// Now you've created a basic menu object, you can add optional effects like borders and// shadows to specific menus. You can remove this section entirely if you want, the// functions called are found at the bottom of this file.// BORDER: Added to all menus in a named object using a specified ItemStyle. The syntax is://  addMenuBorder(menuObject, ItemStyle,//   opacity of border, 'border colour', border width, 'padding colour', padding width);// Opacity is a number from 0 to 100, or null for solid colour (just like the ItemStyles).addMenuBorder(pMenu, window.subBlank, null, '#666666', 1, '#CCCCDD', 2);// DROPSHADOW: added to specific ItemStyles again. The syntax is similar, but later on you// pass arrays [...] for each layer of the shadow you want. I've used two grey layers// here, but you can use as many or as few as you want. The syntax for the layers is://  [opacity, 'layer colour', X offset, Y offset, Width Difference, Height difference]// Opacity is from 0 to 100 (or null to make it solid), and the X/Y offsets are the// distance in pixels from the menu's top left corner to that shadow layer's corner.// The width/height differences are added or subtracted to the current menu size, for// instance the first layer of this shadow is 4px narrower and shorter than the menu// it is shadowing.addDropShadow(pMenu, window.subM, [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);addDropShadow(pMenu, window.subBlank, [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);// ANIMATION SETTING: We add this to the 'pMenu' menu object for supported browsers.// IE4/Mac and Opera 5/6 don't support clipping, and Mozilla versions prior to 1.x (such as// Netscape 6) are too slow to support it, so I'm doing some browser sniffing.// If you don't want animation, delete this entirely, and the menus will act normally.// Change the speed if you want... it's the last number, between -100 and 100, and is// defined as the percentage the animation moves each frame (defaults are 10 and 15).if ((navigator.userAgent.indexOf('rv:0.')==-1) &&    !(isOp&&!document.documentElement) && !(isIE4&&!window.external)){ pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)'); pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -15)'); // Add animation to other menu objects like this... //anotherMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)'); //anotherMenu.hideMenu = new Function('mN','menuAnim(this, mN, -15)');}// ******************** FUNCTIONS CALLED BY THE EFFECTS SECTION ********************// These can be deleted if you're not using them. Alternatively, if you're using several menu// data files, you may want to move them to the "core" script file instead.// This is the "positioning from page anchors" code used by the advanced positioning expressions.page.elmPos=function(e,p){ var x=0,y=0,w=p?p:this.win; e=e?(e.substr?(isNS4?w.document.anchors[e]:getRef(e,w)):e):p; if(isNS4){if(e&&(e!=p)){x=e.x;y=e.y};if(p){x+=p.pageX;y+=p.pageY}} if (e && this.MS && navigator.platform.indexOf('Mac')>-1 && e.tagName=='A') {  e.onfocus = new Function('with(event){self.tmpX=clientX-offsetX;' +   'self.tmpY=clientY-offsetY}');  e.focus();x=tmpX;y=tmpY;e.blur() } else while(e){x+=e.offsetLeft;y+=e.offsetTop;e=e.offsetParent} return{x:x,y:y};};// Animation://// Each menu object you create by default shows and hides its menus instantaneously.// However you can override this behaviour with custom show/hide animation routines,// as we have done in the "Menu Effects" section. Feel free to edit this, or delete// this entire function if you're not using it. Basically, make functions to handle// menuObj.showAnim() and .hideAnim(), both of which are passed menu names.//// Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)// so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions// to be safe due to different box models in some browsers.// Another idea: add some if/thens to test for specific menu names...?function menuAnim(menuObj, menuName, dir){ // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu'). var mD = menuObj.menu[menuName][0]; // Add timer and counter variables to the menu data structure, we'll need them. if (!mD.timer) mD.timer = 0; if (!mD.counter) mD.counter = 0; with (mD) {  // Stop any existing animation.  clearTimeout(timer);  // If the litNow() array doesn't show this menu as lit, and we're still showing it,  // force a quick hide (this stops miscellaneous timer errors).  //if (dir>0 && !menuObj.litNow[menuObj.menu[menuName][0].parentMenu]) dir = -100;  // If the layer doesn't exist (cross-frame navigation) quit.  if (!lyr || !lyr.ref) return;  // This next line is not strictly necessary, but it stops the one-in-a-hundred menu that  // shows and doesn't hide on very quick mouseovers.  if (!visNow && dir>0) dir = 0-dir;  // Show the menu if that's what we're doing.  if (dir>0) lyr.vis('visible');  // Also raise showing layers above hiding ones.  lyr.sty.zIndex = dir>0 ? mD.zIndex + 1 : 1001;  // Alpha fade in IE5.5+. Mozilla's opacity (pre-v1.7) isn't well suited as it's an inheritable  // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.  // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus  // with dropshadows. If you're going to use it, either disable dropshadows or set the opacity  // values for your items to numbers instead of null.  //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);  // Clip the visible area. The syntax is:   lyr.clip(left, top, right, bottom);  // As you can see in these examples, three are static at either zero or the edge of a menu item,  // and either the top or bottom is a complicated formula based on the 'counter' variable which  // counts from 0 to 100 and back again; this give a nice accelerating-sliding animation.  // Feel free to experiment with your own animations, here are some samples (use one only):  // Straightforward downwards clipping animation (default setting):  lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );  // If you want, comment out the above line and enable this one to animate bottom-upwards:  //lyr.clip(0, (menuH+2)-(menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75), menuW+2, menuH+2);  // Another alternative: Move+clip sliding animation. Looks really cool :).  //if (!counter) mD.origY = lyr.y();  //var newY = (menuH+2)-(menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75);  //lyr.clip(0, newY, menuW+2, menuH+2);  //lyr.y(mD.origY - newY);  // Increment the counter and if it hasn't reached the end (counter is 0% or 100%),  // set the timer to call the animation function again in 40ms to contine the animation.  // Note that we hide the menu div on animation end in that direction.  counter += dir;  if (counter>100) { counter = 100; lyr.sty.zIndex = mD.zIndex }  else if (counter<0) { counter = 0; lyr.vis('hidden') }  else timer = setTimeout('menuAnim('+menuObj.myName+',"'+menuName+'",'+dir+')', 40); }};// Borders and Dropshadows://// Here's the menu border and dropshadow functions we call above. Edit ot delete if you're// not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which// is written to the document with the menus as they are created -- the string can contain// anything you want, really. They also adjust the menu dimensions and item positions// to suit. Dig out the Object Browser script and open up "pMenu" for more info.function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW){};function addDropShadow(mObj, iS){};